![]() By raising special flags spread throughout levels, you can raise your minimum Morale level in order to ensure that it only drops so far (if at all) when you die. More importantly, you have a lot of control over how far your Morale rank falls when you die. Wo Long boldly lets you know what you’re about to get into without you necessarily having to die to figure it out. So many other Soulslike games make you see just how powerful an enemy is by trying to fight them. An enemy with a lower Morale rank than your own will likely be weaker than you. An enemy with a higher Morale rank than your own will likely be more powerful than you. Morale is not a replacement for your character’s overall level or individual stat levels (those still exist) but it provides a little more on-the-field information about what you’re getting into and how ready you are to face it. The higher your Morale rank is, the less damage you receive from enemies, the more spells you have access to, and the rarer items you’ll receive. By defeating more enemies, you raise your Morale. ![]() Every character in the game (you, the enemies, and the bosses) has a Morale rank that is roughly representative of their current power level. The heart of the game’s accessibility is its unique “Morale” system. ![]() In many ways, Wo Long: Fallen Dynasty aspires to be at least a slightly more accessible Soulslike game. ![]()
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